6 Rax Mass Bio

Continues from 3 Rax 15 Gas Academy
Phase: Mid game
Race: Terran
Matchup: PUB
Description:
Fight for mid and keep zergs in check.
Steps:

4 min 3 rax (1 coming out of cc 1 pull from mineral line 1 take from depots) 4:10 ebay keep 1 scv building depots 5:30 cc 5:45 cc 6:30 cc + 1 fact 2 more gas 3 more facts 1 more gas Notes:

  • Stay on 4 fact if you are going to keep making marines, otherwise cut marine production and work up to 8 facts as a natural transition or 6 fact 3 starports in which case you can add the starports before the additional 2 facts so you can build up dropship count. You can always backfill your dropships with marines if you need additional units/anti-air.
  • 2 making depots again after your extra 3 rax go down.
  • Anti air is light because tech is slow so make sure to use marines/tanks to defend main. Use your army + scans to figure out the enemy's plan so you can be in position
  • Watch out for DTs + Lurkers, you have a late CC so scan is very late. So many players will try to defend themselves with these cloaked units, get an allie to bring detection or bring an scv or 2 to turret to confirm your kill if you need to.

Goals:

  • Use your initial bio army to:
  • Contest middle.
  • Keep zergs honest, not enough sunks? They die.
  • Help your allies!
  • Make alot of cc's as outlined in the build so you can catch up with late game since you traded economy and tech for alot of early units.