Starcraft Fastest Map Build Orders
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5 Hatch Mutalisk Build

Safest and Fastest way to go Mutas

** Recommended against

  1. Terran Mech
  2. Against 2 Zergs
  3. Corner Position
  • 9 Hatchery
  • 9 Overlord
  • 9 Hatchery
  • 11 Pool
  • 12 Hatchery
  • Build 1 Sunken after the pool finishes.
  • 15 Hatchery
  • 15 Gas x2
  • @ 100% Gas → Upgrade to Lair.
  • @ 100% Lair → Build Spire and Gas x2

Decision Point (Mass Mutas, Guardians, or Hydra/Lurker)

If you decide to go Mass Mutas:

  • When Lair is 100%, build 2 Spires and take 2 more gas (totaling 5 gases).

If you decide to go Guardians:

  • When Lair is 100%, build 1 Spire, 1 Queens Nest, and take 2 more gas (totaling 5 gases).

If you decide to go Hydra/Lurker:

  • When Lair is 100%, build 1 Spire and take 1 more gas (totaling 4 gases).

Transition

  • After spending all available gas and larva on Mutas, add 2 Hydralisk Dens and 2 Evolution Chambers for upgrades.
  • During this time, do not add any hatcheries. Use your resources for Sunkens and Drones.
  • @ 5-6 minutes, if the enemy has not pressured you, add your 6th Hatchery.

Strategy

  • The goal is to snipe the enemy's main Nexus/CC/Hatchery by the 6:30-7 minute mark with Mutas.
  • If you have sustained too much early damage, skip Guardians and focus on building Sunkens for defense.

Tips

  • Stop spending Larva when the Spire reaches 300 HP. For each 100 HP on the Spire, you'll generate 1 larva. So, when the Spire goes from 300 HP to 600 HP, you'll have 3 larva available per hatchery.
  • The gas-to-hatchery ratio is important: 1.5 gas per hatchery. This means 1.5 gases can sustain 3 larva production. For 5 hatcheries, you'll need about 4 gases to maintain a 1:1 mineral to gas ratio.
  • After spending all your gas on Mutas, invest the remaining minerals into Sunkens and Drones.

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